![]() ![]() Lastly if you run HoS and use the profile to open tunedata.iff you will see 3 rows from 1-110 (First column will replace default for My Career and all modes, 2nd Column is Casual, and 3rd is for Black Top) so just change values from 0.00 - 1.00 where in 1.00 = 100 in the sliders Then download this profile for use in Hex on Steroids. My suggestion would be to get HoS (Hex on Steroids) Upon installing new tunedata.iff exit the game then when you get back on make sure you change slider settings to default.Ī good modded tunedata.iff would one that you made to match your own preferences. To make sure you use the tunedata.iff correctly. Added win animations for dribbling double team scenarios Updated tunedata.iff default courtesy of adiknbafan increased handle speed for smoother transitions Increased speed of in-out dribbles as suggested Post spin neutral gives ball handler slight speed advantage in case wants to force shot Post spin move gives defenders a slight delay so you can be free more after successful win Replaced blocks in the paint where you are beside an opponent and time the block button right yet he can make the lay up, but you have to gather a long hopstep before you jump up to the air for a block Removed weak blocks from the game which just makes you go up in the air but with hands not raised (Players do not recover fast even in bench so needed to up the sliders a bit) Open up the sliders more to give way to Post and Wing plays Speed of standing Dribbles increased to confuse opponents Speed of launches have been increased to blow by defenders Fixed the speed of dribbling away from opponents Pick and Roll Improvement where the Center stays longer blocking the defenders on the switch but leaves the pick faster if a fade is selected Adjusted speeds of cross-over, spins, and behind the back dribbles Fixed error on post up animation which a mirror file was placed instead of actual animation Integrated a lot of gamez converted releases (J. Updated Curry animations releases and bases (switched slots with H. Compatibility with Medevenx's Rosters (NBA, FIBA, PBA, and Kuroko) *He is working on NBA and PBA at the moment and will release a roster to go with the new animations This is a collaboration with his roster work so that we could eliminate the duplicate animations in releases and bases and come up with more shots to use to not only make NBA 2k14 more accurate but also feeling brand new.Ĭhanges added to this mod from my previous animation patches: So scrapped the editing of Modded Animations V2 and Meds V2 to give way to Meds Combined V3. Quicker Freethrow shot with the lazy arms So now in V3.1 Beta I address most of their concerns.Ģ. ![]() They got a glimps of a possible realistic Curry sigshot and I got lambasted with comments about it being awkward etc. I have a Beta for V3.1 which I got from the tons of users that got exposed to the Mod. Williams base to make sure it always faces the ring right even after fakes and quick shots. with this I have now reuploaded the update into V3.Īlso Updated D.Lee and D. it was then I noticed I uploaded my Back Up nba_animations.iff file instead of the fully modded one full with speed dribbles and stuff. Now reason for the urgent update is that I had a little mishap and just noticed this when I could not easily drive as much as I used to against a player. Both shots now have quick release and the same timing for players convenience. Howard base since animation is the same as J. ![]() New Updated file has been uploaded summary of changes below: This is compatible with Medevenx's Rosters (including PBA and Fiba 2k) Attempt at adding the Shammgod back and replacing Hesitation 2, and 3 as seen on the video above. ![]()
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