![]() ![]() Volunteers: Skirmisher with low range that sacrifices attack for hitpoints. ![]() Revolting to Rio Grande turns Settlers into Revolutionaries Revolting to Central America or Yucatán keep the Settlers, but Town Centers will produce Revolutionaries instead Central America Revolutionaries have 25% less health and damage. Revolutionary: Solid general-purpose infantry.Revolting to Maya turns Soldados into Cruzob Infantry. Cruzob Infantry: Cruzob Musketeer that counters cavalry from range.Revolting to Maya turns Salteadores into Cruzob Avengers. Salteador with extra speed, range, and LOS. Revolting to California turns Settlers into Californios. Californio: Ranged Cavalry with a Lasso ability.Revolting to Baja California turns Settlers into Filibusters. Constructs buildings or destroys them with dynamite. Filibuster: Freewheeling heavy infantry on an unauthorized military expedition.Throws dynamite to damage infantry or buildings. Bandido: A dangerous outlaw with a rifle.Cuatrero: A dangerous outlaw on horseback.Can attack with both pistols at the same time. Desperado: A dangerous outlaw with two pistols.Good against skirmishers, and holds its own against cavalry. Chinaco: Heavy cavalry armed with a lance for extra range.Salteador: Stealthy Skirmisher that can see the location of enemies they've recently damaged.Soldado: Very sturdy, but slow training, Heavy Infantry armed with a musket and grenades.Insurgente: An insurgent peasant armed with whatever they could find.If he falls unconscious, he can be rescued. Explores, fights, builds Cathedrals and Trading Posts. Steamer: Powerful, steam-propelled warship resistant to building fire that can train units, construct docks and gather fish.Explores, fights, builds Forts and Trading Posts. General: The hero of the civilization.National Guard units: Salteador (Vigilante), Chinaco (Charro).Can revolt in the Commerce, Fortress and Industrial Ages, and (for some revolutionary nations) revert into Mexico.Choose Federal States to advance in Age and add new Home City Cards to the Deck, starting with fewer cards (21) than other civilizations.Receives the Padre in the Commerce Age, who acts as a unique Priest that can pacify enemies.Settlers have a lower train limit ( 85).Starts with 6 Settlers, 1 Cow, 400 food, 200 wood, 100 coin.Add in a brand-new set of Federal States to evolve the gameplay and the Mexico civilization can adapt to any strategic situation like no other. Unlike any other civilization, Mexico can reverse their revolts and return to Mexico, while still retaining access the benefits of any cards sent during the revolution. Each Revolt offers players a whole new deck full of opportunities. In Age of Empires III: Definitive Edition, the burgeoning Mexican States can choose to Revolt instead of advancing to the Fortress, Industrial, or Imperial Ages. ![]()
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